Marvel Powers United VR- Texture Work
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Hero Locker Room Large Props and Architecture Textured - Shield Ops Base Lobby

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Hero Locker Room Large Props and Architecture Textured - Shield Ops Base Lobby

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Build Structure w/ Parallax Interior Effect - Avengers Tower Map

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Avengers Tower Helipad Structure, Heli Pad Textured as well as Various Base Materials applied - Avengers Tower Map

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X Mansion Hangar Door - X Mansion Hangar Map

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Large Generator as well as Hangar Walls, Panels Textured - X Mansion Hangar Map

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Damaged US Park Monument - Downtown New York Map

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Damaged US Park Monument - Solo View

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Truck Container - Avengers Tower Map

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Truck Container -Solo View

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Grass and Dirt Blend on Landscape - Halfworld Map

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Plain Grass and Dirt w/ Wet Dirt blend material. Created entirely in Substance Designer.

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Various Large Props and Architecture Textured as well as Shiny Grunge material applied as Base - X Mansion Hanger Map

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Shiny Grunge Metal material. Created entirely in Substance Designer.

Marvel Powers United VR- Texture Work

Here are a number of shots of Props I textured and materials I created for Marvel: Powers United VR. It was a real pleasure getting to contribute to this project and an even greater pleasure working with so many amazing people!

Substance Designer was used for the World Materials, with all of the Prop texturing done in Substance Painter. Also various effects and other material support was created with Painter and Photoshop as well.

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