Asgard's Wrath
Valley of Giants Saga level - Worked with Celeste Gamble (Level Artist) to help with the texturing for various assets as well as creation of various World Materials used throughout the level.

Valley of Giants Saga level - Worked with Celeste Gamble (Level Artist) to help with the texturing for various assets as well as creation of various World Materials used throughout the level.

Asgardian Patterned Floor- used primarily in our Valley of the Giants section of the game for the Asgardian Thor Structures.

Asgardian Patterned Floor- used primarily in our Valley of the Giants section of the game for the Asgardian Thor Structures.

Polished Black Marble with  Asgardian Gold Pattern Overlay- A large more ornate gold pattern used variously in the Asgardian Structures used in the Prison level in the Jotenheim Realm.

Polished Black Marble with Asgardian Gold Pattern Overlay- A large more ornate gold pattern used variously in the Asgardian Structures used in the Prison level in the Jotenheim Realm.

Some of the Larger Foliage such as the leaves were Modeled by Jason Cruz and texture by myself. Other Texture support was done by Kevin Evans, Andreia Tonet, Andres Arellano, Jason Lin and Carlos Fuentes.

Some of the Larger Foliage such as the leaves were Modeled by Jason Cruz and texture by myself. Other Texture support was done by Kevin Evans, Andreia Tonet, Andres Arellano, Jason Lin and Carlos Fuentes.

Jotunheim Dirty Mud- Used in the Valley of the Giants section, this material required stronger normal detail to read better for our much larger terrain and structures.

Jotunheim Dirty Mud- Used in the Valley of the Giants section, this material required stronger normal detail to read better for our much larger terrain and structures.

Jotunheim Moss- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Jotunheim Moss- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Jotunheim Shale Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Jotunheim Shale Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Jotunheim Gneiss Strata Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Jotunheim Gneiss Strata Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Various World Materials were created and used with Blend maps for various large structures such as the Trees and Roots in the level.

Various World Materials were created and used with Blend maps for various large structures such as the Trees and Roots in the level.

Much of the foliage,(Flowers, Grass and Ferns) were modeled by Jason Cruz and texture by myself.

Much of the foliage,(Flowers, Grass and Ferns) were modeled by Jason Cruz and texture by myself.

Valley of Giants Saga Dungeon level - A smaller scale level that used other various assets from the Valley of Giants section. Various Bone Materials were created and used for the Large Bone and Skeleton Structures in the level.

Valley of Giants Saga Dungeon level - A smaller scale level that used other various assets from the Valley of Giants section. Various Bone Materials were created and used for the Large Bone and Skeleton Structures in the level.

Jotunheim Tree Bark- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Jotunheim Tree Bark- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Base Bone- used in the Dungeon Crawler in the Valley of Giants. It was used with blend maps as well as other materials based in Jotunheim because of the scale of the level being that everything around extremely larger compared to the Player.

Base Bone- used in the Dungeon Crawler in the Valley of Giants. It was used with blend maps as well as other materials based in Jotunheim because of the scale of the level being that everything around extremely larger compared to the Player.

Base Moss- One of the moss materials used in various areas of the game.

Base Moss- One of the moss materials used in various areas of the game.

Grass Base- A base material used to blend with dirt and mud in some of the Midgard areas of our game.

Grass Base- A base material used to blend with dirt and mud in some of the Midgard areas of our game.

Burial Ruins Saga level - Worked with Emilio D'Errico (Level Artist) on this level. Provided Snow, Dirt and Mud materials used throughout the level.

Burial Ruins Saga level - Worked with Emilio D'Errico (Level Artist) on this level. Provided Snow, Dirt and Mud materials used throughout the level.

Nordic Beach Sand- Used in the God of War Saga for the Beach section of the level.

Nordic Beach Sand- Used in the God of War Saga for the Beach section of the level.

Many assets used a Directional masking material created by Kalyan Balasubramanian and Jean-Francois Lepine.

Many assets used a Directional masking material created by Kalyan Balasubramanian and Jean-Francois Lepine.

Wet Gravel Mud- used in more of our rocky terrain as well as used to blend with the Wet Mud material.

Wet Gravel Mud- used in more of our rocky terrain as well as used to blend with the Wet Mud material.

A small road section used for an IGC in the game. Main Rock Formations were created from Rocks I worked on, many world materials and blends were created to help with terrain transitions.

A small road section used for an IGC in the game. Main Rock Formations were created from Rocks I worked on, many world materials and blends were created to help with terrain transitions.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Small Crypt in the Burial Ruins, Various Structures Textured by myself and Jason Lin. Terrain materials created by myself.

Small Crypt in the Burial Ruins, Various Structures Textured by myself and Jason Lin. Terrain materials created by myself.

Dirty Wet Mud- used in various levels especially some of our levels that have snowy terrain.

Dirty Wet Mud- used in various levels especially some of our levels that have snowy terrain.

Vista for Burial Ruins

Vista for Burial Ruins

Winter Snow- One of the Snow materials used throughout the game.

Winter Snow- One of the Snow materials used throughout the game.

Mountains created using World Machine and Geoglyph. Textures were created in Substance Designer and the Base Normal was baked down in Substance Painter. Direction provided by Kalyan Balasubramanian.

Mountains created using World Machine and Geoglyph. Textures were created in Substance Designer and the Base Normal was baked down in Substance Painter. Direction provided by Kalyan Balasubramanian.

Burial Ruins Saga Arena - Level Artist (Luke Villanueva) Provided base materials for level terrain.

Burial Ruins Saga Arena - Level Artist (Luke Villanueva) Provided base materials for level terrain.

Bifrost Void Tutorial Level- Level Artist (Zheng Wang) Provided Base Materials for various parts of the Bifrost Structure. Texture Support- Jason Lin

Bifrost Void Tutorial Level- Level Artist (Zheng Wang) Provided Base Materials for various parts of the Bifrost Structure. Texture Support- Jason Lin

Void Gold Pattern- One of the various metal patterns used in the Bifrost Void tutorial level at the beginning of the game.

Void Gold Pattern- One of the various metal patterns used in the Bifrost Void tutorial level at the beginning of the game.

Tarnished Asgardian Gold Pattern- A large more ornate gold pattern used variously in the Asgardian Structures across the game.

Tarnished Asgardian Gold Pattern- A large more ornate gold pattern used variously in the Asgardian Structures across the game.

Niflheim Saga - Level Artist (Emilio D'Errico) Provided Base Materials for the Red Leaf Foliage in the level as well as created blends for current Base Snow materials.

Niflheim Saga - Level Artist (Emilio D'Errico) Provided Base Materials for the Red Leaf Foliage in the level as well as created blends for current Base Snow materials.

Asgard's Wrath

Here are a number of Level Shots from levels I helped throughout my time working on Asgard's Wrath. I worked closely with the Level Artists for each area. Using their reference as well as moodboards, we worked on defining Color Palettes and general shape language to define the look of each Realm through there Base Materials. From there I would create Blended materials to help with the transitions before the Terrain is Atlassed and Baked Down. Besides the creation of Base Materials I handed texturing for various Props and Set Dressing for the Props and Level Art teams. I also Worked with Lead Env. Artist, Kalyan Balasubrmanian and Lead Texture Artist, Kevin Evans on other special tasks; such as the sculpting of various Rock Formations for Level terrain as weel as the creation of Mountain ranges used in various Level Vista and IGCs. Each level provided a different set of challenges but with such a supportive team, we were able to push this Game over the finish line!

Congrats to the team!

More artwork
Hugh trombley hugh trombley ue5 bart icon02Hugh trombley hugh trombley jukebox iconHugh trombley hugh trombley secondhandstories icon