Here are a number of Level Shots from levels I helped throughout my time working on Asgard's Wrath. I worked closely with the Level Artists for each area. Using their reference as well as moodboards, we worked on defining Color Palettes and general shape language to define the look of each Realm through there Base Materials. From there I would create Blended materials to help with the transitions before the Terrain is Atlassed and Baked Down. Besides the creation of Base Materials I handed texturing for various Props and Set Dressing for the Props and Level Art teams. I also Worked with Lead Env. Artist, Kalyan Balasubrmanian and Lead Texture Artist, Kevin Evans on other special tasks; such as the sculpting of various Rock Formations for Level terrain as weel as the creation of Mountain ranges used in various Level Vista and IGCs. Each level provided a different set of challenges but with such a supportive team, we were able to push this Game over the finish line!
Congrats to the team!