Asgard's Wrath

Valley of Giants Saga level - Worked with Celeste Gamble (Level Artist) to help with the texturing for various assets as well as creation of various World Materials used throughout the level.

Valley of Giants Saga level - Worked with Celeste Gamble (Level Artist) to help with the texturing for various assets as well as creation of various World Materials used throughout the level.

Asgardian Patterned Floor- used primarily in our Valley of the Giants section of the game for the Asgardian Thor Structures.

Asgardian Patterned Floor- used primarily in our Valley of the Giants section of the game for the Asgardian Thor Structures.

Some of the Larger Foliage such as the leaves were Modeled by Jason Cruz and texture by myself. Other Texture support was done by Kevin Evans, Andreia Tonet, Andres Arellano, Jason Lin and Carlos Fuentes.

Some of the Larger Foliage such as the leaves were Modeled by Jason Cruz and texture by myself. Other Texture support was done by Kevin Evans, Andreia Tonet, Andres Arellano, Jason Lin and Carlos Fuentes.

Wet Gravel Mud- used in more of our rocky terrain as well as used to blend with the Wet Mud material.

Wet Gravel Mud- used in more of our rocky terrain as well as used to blend with the Wet Mud material.

Dirty Wet Mud- used in various levels especially some of our levels that have snowy terrain.

Dirty Wet Mud- used in various levels especially some of our levels that have snowy terrain.

Jotunheim Dirty Mud- Used in the Valley of the Giants section, this material required stronger normal detail to read better for our much larger terrain and structures.

Jotunheim Dirty Mud- Used in the Valley of the Giants section, this material required stronger normal detail to read better for our much larger terrain and structures.

Jotunheim Moss- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Jotunheim Moss- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Jotunheim Gneiss Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Jotunheim Gneiss Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Jotunheim Granite Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Jotunheim Granite Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Jotunheim Gneiss Strata Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Jotunheim Gneiss Strata Rock- One of the various rock materials used in the Valley of Giants sections for the Rocks and Boulders with Blend Maps

Various World Materials were created and used with Blend maps for various large structures such as the Trees and Roots in the level.

Various World Materials were created and used with Blend maps for various large structures such as the Trees and Roots in the level.

Jotunheim Tree Bark- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Jotunheim Tree Bark- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Jotunheim Rotten Tree Bark- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Jotunheim Rotten Tree Bark- One of the various Jotunheim material variations of the game. Used in various sections of the Valley of Giants Saga.

Much of the foliage,(Flowers, Grass and Ferns) were modeled by Jason Cruz and texture by myself.

Much of the foliage,(Flowers, Grass and Ferns) were modeled by Jason Cruz and texture by myself.

Valley of Giants Saga Dungeon level - A smaller scale level that used other various assets from the Valley of Giants section. Various Bone Materials were created and used for the Large Bone and Skeleton Structures in the level.

Valley of Giants Saga Dungeon level - A smaller scale level that used other various assets from the Valley of Giants section. Various Bone Materials were created and used for the Large Bone and Skeleton Structures in the level.

Base Bone- used in the Dungeon Crawler in the Valley of Giants. It was used with blend maps as well as other materials based in Jotunheim because of the scale of the level being that everything around extremely larger compared to the Player.

Base Bone- used in the Dungeon Crawler in the Valley of Giants. It was used with blend maps as well as other materials based in Jotunheim because of the scale of the level being that everything around extremely larger compared to the Player.

Base Moss- One of the moss materials used in various areas of the game.

Base Moss- One of the moss materials used in various areas of the game.

Burial Ruins Saga level - Worked with Emilio D'Errico (Level Artist) on this level. Provided Snow, Dirt and Mud materials used throughout the level.

Burial Ruins Saga level - Worked with Emilio D'Errico (Level Artist) on this level. Provided Snow, Dirt and Mud materials used throughout the level.

Winter Snow- One of the Snow materials used throughout the game.

Winter Snow- One of the Snow materials used throughout the game.

Coarse Winter Snow- One of the Snow materials used throughout the game. Blends with the Winter Snow Material.

Coarse Winter Snow- One of the Snow materials used throughout the game. Blends with the Winter Snow Material.

Many assets used a Directional masking material created by Kalyan Balasubramanian and Jean-Francois Lepine.

Many assets used a Directional masking material created by Kalyan Balasubramanian and Jean-Francois Lepine.

Nordic Beach Sand- Used in the God of War Saga for the Beach section of the level.

Nordic Beach Sand- Used in the God of War Saga for the Beach section of the level.

Grass Base- A base material used to blend with dirt and mud in some of the Midgard areas of our game.

Grass Base- A base material used to blend with dirt and mud in some of the Midgard areas of our game.

Winter Ice- Used in the Niflheim Saga for various frozen section of the game.

Winter Ice- Used in the Niflheim Saga for various frozen section of the game.

A small road section used for an IGC in the game. Main Rock Formations were created from Rocks I worked on, many world materials and blends were created to help with terrain transitions.

A small road section used for an IGC in the game. Main Rock Formations were created from Rocks I worked on, many world materials and blends were created to help with terrain transitions.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Shelved Rock Sculpts used in the Terrain for the Burial Ruin levels as well as other sections.

Small Crypt in the Burial Ruins, Various Structures Textured by myself and Jason Lin. Terrain materials created by myself.

Small Crypt in the Burial Ruins, Various Structures Textured by myself and Jason Lin. Terrain materials created by myself.

Vista for Burial Ruins

Vista for Burial Ruins

Mountains created using World Machine and Geoglyph. Textures were created in Substance Designer and the Base Normal was baked down in Substance Painter. Direction provided by Kalyan Balasubramanian.

Mountains created using World Machine and Geoglyph. Textures were created in Substance Designer and the Base Normal was baked down in Substance Painter. Direction provided by Kalyan Balasubramanian.

Burial Ruins Saga Arena - Level Artist (Luke Villanueva) Provided base materials for level terrain.

Burial Ruins Saga Arena - Level Artist (Luke Villanueva) Provided base materials for level terrain.

Bifrost Void Tutorial Level- Level Artist (Zheng Wang) Provided Base Materials for various parts of the Bifrost Structure. Texture Support- Jason Lin

Bifrost Void Tutorial Level- Level Artist (Zheng Wang) Provided Base Materials for various parts of the Bifrost Structure. Texture Support- Jason Lin

Void Gold Pattern- One of the various metal patterns used in the Bifrost Void tutorial level at the beginning of the game.

Void Gold Pattern- One of the various metal patterns used in the Bifrost Void tutorial level at the beginning of the game.

Tarnished Asgardian Gold Pattern- A large more ornate gold pattern used variously in the Asgardian Structures across the game.

Tarnished Asgardian Gold Pattern- A large more ornate gold pattern used variously in the Asgardian Structures across the game.

Niflheim Saga - Level Artist (Emilio D'Errico) Provided Base Materials for the Red Leaf Foliage in the level as well as created blends for current Base Snow materials.

Niflheim Saga - Level Artist (Emilio D'Errico) Provided Base Materials for the Red Leaf Foliage in the level as well as created blends for current Base Snow materials.

Tundra Ice- Used in the Niflheim Saga for various frozen section of the game. This material was used as a blend with Snow and Dirt terrains.

Tundra Ice- Used in the Niflheim Saga for various frozen section of the game. This material was used as a blend with Snow and Dirt terrains.

Asgard's Wrath

Here are a number of Level Shots from levels I helped throughout my time working on Asgard's Wrath. I worked with the Level Artists for each area and got reference as well as moodboards for various Base Materials need for the area. From there I would create Blended materials to help with the transitions before the Terrain is Atlassed and Baked Down. Besides the creation of Base Materials I handed texturing for various Props and Set Dressing for the Props and Level Art teams. I also Worked with Lead Env. Artist, Kalyan Balasubrmanian and Lead Texture Artist, Kevin Evans on other special tasks; such as the sculpting of various Rock Formations for Level terrain and also the creation of Mountain ranges used in various Level Vista and IGCs. Each level provided a different set of challenges but with such a supportive team, we were able to push this Game over the finish line!

Congrats to the team!