Trying out Unreal Engine 5. I decided to go back in and re-render my BART train project. Testing out Lumin and Raytraced rendering inside of UE5. All lighting and Reflections are Realtime with no Baked Lightmaps or Reflection Captures.
It's based on the Bay Area Rapid Transit. Created with modular parts for flexibility of use and structure. Everything was textured using Substance Suite