My name Hugh, I'm a 3D Artist and Game Designer residing in Los Angeles. I have developed and worked in Unity and Unreal 4. My strengths are Hard Surface modeling and Texture/Shader work. I constantly look for ways to improve my techniques and workflow. I’m a reliable team member and strong and manageable leader. I am patient thorough when it comes to problem solving.
Worked on Call of Duty Infinite Warfare. Maintained PBR Correctness for bulk of world materials used within the production. Maintained disc space by modulating and consolidating textures and meshes used with priority levels.
Worked on creating assets and textures for a game cinematic for an unannounced game project. Also did level design based on an animatic for two separate levels.
Create PBR Texture (Albedo, Metallic, Roughness, AO, Normal and Height maps) and materials from varying given base textures ranging from diffuse and normal maps and 3D models with strict texture resolution budgets.
A Game Production group at the Art Institute of California- Los Angeles. Under Game Wizards, I have worked mostly as a Team and Art Lead for 3 game productions; Zombie Bro-Hipster Apocalypse, Everybody Gets One and UnMasked. On those projects I have worked through different workflows, participated in Scrum and taken on different positions in the team. From a Character Artist and Animator to an Enviornment artist and Level Designer.